class DamTazer extends DamageType
    abstract;

defaultproperties
{
     DeathString="%o was beaten to death by %k."
     bArmorStops=False
     bLocationalHit=False
     bCausesBlood=False
     bNeverSevers=True
     //FlashFog=(X=800.000000,Y=600.000000,Z=240.000000)
}
